Crystal Hammer
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Breakout - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: reLINE Software
Publisher: reLINE Software
Players: 1 or 2
Relationship: is a prequel to Crystal Hammer (v2), is a sequel to Amegas
Hardware: OCS
Conversions: PC (DOS), PC (Windows)
Disks: 1
Programmer: Guido Bartels
Musician: Karsten Obarski (Carsten, Obi/Chap/Muzak Wizzard)
Designer: Guido Bartels, Uwe Grabosch, Gib Grabosch
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One of the Amiga's many Arkanoid clones, Crystal Hammer is perhaps best remembered by its intro tune, which has been remixed and covered by many.

The game is all about reflecting a ball against a wall of bricks. Behind the wall of bricks live some worm-like creatures that will come out to disturb you when you've opened a hole in the wall. Prolonged contact with the creatures will kill your bat. Destroying bricks will often cause a coloured brick to come spinning down slowly. These spinning bricks are power-ups, altering your ball or bat according to their colour. You can have a sticky bat (green), a wide bat (blue), a slower ball (yellow), multiple balls (cyan), and the decidedly Arkanoid-inspired shooting bat (red). Whatever you do, don't pick up the grey brick, or you will be destroyed.
 
http://www.mobygames.com/game/amiga/crystal-hammer
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CHEATS:

Advance to level 26:
Hold one of the mouse buttons, then click the other
mouse button before the ball appears when the game first starts.
